you mean the smear you get when painting textures in ZB? Maybe avoid the perpendicular faces and turn off fade. Haha I hear that. I just finished at a community college, but there's a big university in town. So it's always hilarious to see some people's smiles turn disingenuous as their eyes suddenly search for someone…
Seems a little shortsighted to me to blame Google and call them "evil" for conforming to the Chinese government's specs. You might as well expect to be able to sell guns in a country they're illegal in because you think people should be able to protect themselves from each other and their government-- it doesn't matter…
20 minutes. If you offer an interview, it's because you've seen the portfolio. The interview is to gauge the person and attempt to figure out if they are a cock or not. Some people are great to work with and are rubbish at interviews, and grilling them for several hours serves no-one any purpose. It's a waste of everyones…
for those who don`t know yet the new 3d anime fanart challenge is up https://www.facebook.com/groups/anime3Dcontest/ 3D Anime Fanart Challenge Worklog Naruto VS Sasuke Description: I`m going to depict the everlasting battle between Naruto as Sasuke, the two main protagonists of the series. The piece should have a…
Final Progress for today, on the face. (iheartmyself) i tried build on the forms on the face and looked into the facial anatomy and how fibers effected the flow of the shapes. This is how far i got. Any more feedback would be great on what could be improved on the face or what i'm doing wrong. Next i will be working on the…
thanks for the tips Im working on using them. f8-f11 for component type selection doesnt work on my mac I have to hit fn and f8-f11 for it to work which is a pain in the ass so I use the ctrl+rmb marker menu. I have found a solution to some of my problems with extrude and bevel, this set of tool enhancements…
Inverted faces after using the mirror tool is a problem that Max had for a while now. To avoid flipped faces, just use the mirror modifier rather than the tool. To see the flipped faces in the viewport, apply a Reset XForm to all your objects and it'll show you the flipped faces in the viewport as well, once you collapse.
I didn't want to start a new thread, and figured I could get some insight in this thread. :smile: Apologies if this is a bit image heavy. I've been facing this irritating issue with dynamesh, albeit probably not a big deal in the grand scheme of things, since once it's baked down with textures applied + compressed in…
@Shuaws Some pretty basic poly modeling + Substance Painter. I don't think it's my best project, I ended up seriously failing on authoring interesting materials, and the grenade looks a bit... flat. I think I tried to add too many wear effects at once when I would gain from simplifying & exaggerating. Anyway, I'll try to…
UPDATE 04: more blocking in! Hi, Doing something a bit different that what I normally do this time around. I used to love Magic: The Gathering growing up and thought it had some of the coolest character design. Surprised to not see more of these characters adapted to 3d. The goal is: make a game ready model in the…