Seems pretty cool! However, that guy talking in the video has the most annoyingly monotonous voice, and just seems to be talking for nothing at times. I was driving me incredibly nuts.
Alright, I didn't know that. Is there any tutorials that you recommend that talk about how to do that? The Knowledge Center tutorials don't talk about clavicle motion blending at all.
I like how the voiceover sounds like they're talking about cars but really talking about Pixar movies. Nice form of patting yourself on the back. Looks beautiful.
If youre just talking about material ids i think so. But I'm with Agelos, i'm not sure what youre talking about. What are you trying to bake? or achieve.
my friend was talking one day and i pointed the remote at him and hit the power button and he instantly forgot what he was talking about... does that count? ;D
Are you talking about modular designed environments for a game with an isometric view? Cause that's what the Sim's is. I'm wondering if by "tiles" you're talking about modular environment/level design.
Here are some "current gen" examples. Horizon Zero Dawn (don't mind the tech talk there's a short piece on tree creation towards the end): https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2018/presentations/gilbert_sanders_between_tech_and.pdf Here the bottoms of the tree have more detailed meshes because that's closer…
Jesse Sosa talked at one of the IGDA Austin 'Micro Talks', about his modular characters that won the Polycount Mutant League Challenge Check out the other videos in the IGDA Austin channel, there is a lot of good info just sitting there... waiting to be watched.