You might need to step back a bit and analyze the ref more closely. The speed is roughly 120 bpm; the loop you are looking to pull is around 2.5 sec, marked by the guy's right foot planting out at 0:30 then just before 0:33. I'd count the exact frames before getting in to Maya. Listen closely to the snare drum in the music…
That's why I love Polycount :) Solid crits Fog, thanks a lot. From what I gathered I think its better for me just to start-a-new. I've been thinking about what I could do to help create a strong portfolio, and I figured I could focus on 3 projects / areas. First would be a next gen (small) scene that will focus on my…
Why do so many initial question ask for 'best' !? Why not ask 'what is a good...' as there is no such thing as a best, anyway my push in this thread: Alchemy: http://boards.polycount.net/showthread.php?t=52370 http://al.chemy.org/ [ame] http://www.youtube.com/watch?v=zYYSxZZzgjc[/ame] Is in my opinion a good path because…
To be honest with you Jimmies, critting is a two-way street. On the critic's side, it's taking the time to analyze a piece and then speak honestly and constructively about it, working to better the other artist and his piece. However, for someone to engage in a critique the given piece has to be well enough formed-- there…
Hey everyone ! I'm a Junior VFX artist at Behaviour Interactive since few weeks now. And this is my graduating project. I was in charge of the VFX, Animations, and leading the art team. I’m looking for feedback and critics, this was my first project as a vfx artist in a team. [Artstation…
Let's say you're trying to author a 4x4 or 8x8 concrete surface for large architectural objects by mixing a big set of layers from 1x1 or 2x2 scans. The main problem you have to solve is repetition. In PS, it would be a fairly simple (but somewhat irritating in terms of mask syncing between different PBR map sets): you'd…
Hola! So I have been working on this guy and I thought it was a good time to get some critique. To start off with this is based on the Gi Joe action figure, Mercer. However I'm trying to push it to a next gen level as a hero character in a 3rd person shooter. So I've been doing some paintover and trying to gear him up, bit…
Had an epiphany earlier this year. I'm waaaaaay to slow at sculpting heads. Need to get faster and more efficient. So every morning this summer Im waking up and between the hours of 10 and 12, I'm sculpting a head every day... well mon-fri at least. Im not sure what I'll do for the weekends, maybe take the best head or two…
Been having a few issues with Curvature maps not working on my latest piece of work. I'm doing a large portion of the work flow from nDo, dDo and using the nDo map converters as the work house to create most of the maps needed to plug into dDo The first piece was a pretty simple Pillar, I did have some issues with unwanted…
Day 30 Here's just a reminder where we started And here's today's re-visit of the first piece Reference: https://www.artstation.com/artwork/Ny0GxD by Alina Dikareva This has been a fun, exhausting challenge for me but I am so happy I pulled through even if I had a few pushed days. If someone ends up reading this thank you…