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Erstwhile Tower [Breakdown] - VFX Realtime

Hey everyone ! I'm a Junior VFX artist at Behaviour Interactive since few weeks now.

And this is my graduating project. I was in charge of the VFX, Animations, and leading the art team. 
I’m looking for feedback and critics, this was my first project as a vfx artist in a team.


**So here is most of my work :** 

Erstwhile Tower [Gameplay] - Tactical Pause :

Erstwhile Tower [Breakdown] - Dissolve Move :

Erstwhile Tower [Breakdown] - Tactical Pause : 

Erstwhile Tower [Breakdown] - Soldier - Attack + Shield :

Erstwhile Tower [Breakdown] - Mage - Teleportation + Stasis Effect : 

Erstwhile Tower [Breakdown] - Scout - Deactivate + Activate : 

Erstwhile Tower [Breakdown] - Enemy - Shoot + Die : 

Erstwhile Tower [Breakdown] - Enemy - Damage FX :

Erstwhile Tower [Breakdown] - ManaPickUp - Anim + FX :

Erstwhile Tower [Breakdown] - ArrowTrap - Anim + FX : 

Erstwhile Tower [Breakdown] -Payload - Animation + FX :

Erstwhile Tower [Breakdown] - Pushing Trap - Unity - Smoke simulation :

Erstwhile Tower [Breakdown] - Pushing Trap - Smoke simulation :

**A little bit about Erstwhile Tower :** 
 
'Use the power of the 3 archons to ascend the Erstwhile Tower. Make quick, tactical decisions to convoy the magic substance that will restore the natural flow of time. All while avoiding traps to the tempo of a ticking clock.'  


If you want to give it a try : 

Available FREE on Steam 1st August
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