If you are having so much trouble rendering the ambient occlusion map off the high polygon model, try just rendering it out off your normal map. It is not as accurate and complete, maybe you can use the combination to archive the best result possible.
is "minge" what i think it is 0.o IMO the face is pretty ...unnatractive. in no way does every character in the world need to be a bombshell, but i think some of the proportions are off. i think the lips and the inner cheeks are kinda throwing it off. gj tho
Lulz, they aren't that fragile, I've scrubbed a motherboard off with baking soda + water after a CMOS battery leaked all over the place. After that I just snipped the battery off, soldered in a removable one, let it dry overnight and voila = working computer
[ QUOTE ] [ QUOTE ] I'm with noritsune, oblivions faces looked a bit off, but not like that.. [/ QUOTE ] Um, a 'bit off' ? Here's a quick reminder: OH DEAR GOD, MY EYES ARE BLEEDING I think I'm with EQ on this one. [/ QUOTE ] Man, that was just cruel.
Whats weird though is I had it turned off in max 9 but it worked fine. Also just tried this option and its still snapping, but not to the grid, but consistently off the grid, like where it snaps is the same distance between the line as the other... if that makes sense?
My video card is a NVIDIA GeForce GTS 360M and I am using Max 2018. The issue is not the brackets, as I can still turn those on and off. These while lines come off of the objects and the view cube whenever i lasso select and nothing is selected.
I'm thinking of adding more terrain in the background areas of the map, to better show off the path the ship took when crashing into the mountains. Right now I've got some wreckage way off on a mountain peak, but it's way isolated and doesn't read right away.
It does look a bit off now that I look closer at it. I'll definitely still be messing around with it. The idea is she's escaping an enemy and her passive is going off so I'm going to have parts of her slowly fading/going invisible. Thanks for the comment! :)
I think this one was scrapped because it changed the color scheme drastically rather than because it was ripping off blizzard. But yeah, it also ripped it off almost 1:1 On the other hand, there's an original Sven's sword replica in the game, so it's probably not such a big deal.
It doesn't say anything necessarily. Just that I'm having a hard time imagining them building a highpoly just to bake an AO off of, and then toss it and map everything to a flat plane. You'd be better off just painting the whole thing. And I think that's what they did.