We are looking for experienced 3D modellers and Texture artists for full time positions based in Waterford, Ireland. Immersive VR Education We are an award winning studio based in the south east of Ireland with a focus on educational & edutainment based content. Our previous titles include the hugely popular ER VR on the…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
I know only Blender and this is a huge problem for me that stops me from applying to any company. Why does it matter which software I use for modeling? Mesh and textures are interchangeable between programs. I get why it might be required to know Substance Painter/Designer, because when I make a material, then I can share…
Heya - you're misunderstanding my point. I am not saying that anything needs to be redone from scratch - I am saying that in order to merely handle models/prepare models for texturing, you need a so-called "regular" 3d software to move UVs around and scale them according to the density you need on a given part, to split…
Hey fellas, I know Zmodeler's been used a lot for robots, props and other stuff. When I was cruising the 2014 recap collection I came across some really killer concept work from Daven for Smite and I was wondering if Zmodeler could be put to use to create some 'clean' geo for this style of armor. I know before 4r7 I'd just…
We are
training software developers and are looking for a skilled hard surface modeler. The job
will be to create 3D realistic industrial warehouse props. Skills and
requirements: - Strong
knowledge of hard surface modeling, 1 year of experience of working in 3D field - Good high
and low poly modeling skills - An
ability…
We are training software developers and are looking for a skilled hard surface modeler. The job will be to create 3D realistic industrial warehouse props. Skills and requirements: - Strong knowledge of hard surface modeling, 1 year of experience of working in 3D field - Good high and low poly modeling skills - An ability…
Option A - Model low poly mesh - UV it - Paint textures onto it, adjusting geometry/UVs as necessary Option B - Model/sculpt high poly mesh - Retopo - UV - Bake some textures (I'd bake a normal/ao/concavity/convexity plus whatever else you want and some matcaps) to the low poly - Paint over baked textures using them as a…
How about to learn both. But i want to spend more time in animation than modeling. Most of the day i want to animate, but also i want to model, or at least to learn anatomy. I know this might be not good idea. If i choose to model 2-3h a day. How good i might become? And for modeling, i want to learn everything that comes…
Hi everyone, directly to the point Backgroud: I had applied at various studios all abroad. Today got a reply for one from the studio of India. They asked for a test, which is a military vehicle. After 10 days, I'll have to pass them the model and texture(D+S+N)(2048X2048) not just snap. I've never passed a model for test…