No problem, about the damage on the model atm... the damage doesn't seem that believable to me right now... Like think about how the damage would end up on the body... how he would have gotten it, etc... A simple mental technique that helps you decide your damage is that you think about a scenario... e.g. This is Master…
So I've encountered a problem in Unity, and have been unable to find a fix for this. You would think it'd be pretty simple, but maybe not... On the left half of that structure, the scaling of the object is X=-1 Y=1 Z=1 The right half is scaled normally, X=1 Y=1 Z=1 The shading of the object basically falls apart when…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
working on model in zbrush exported from max 8 only using edit mode,i work my way up sub divisions adding detail and hide parts of body and work on a small section at a time. i finished at lunchtime and save file.I have been working this afternoon and unhide all before i saved and noticed this big triangle even when i drop…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
After fixing pants shading error and getting rid of light being too strong (probably switching an omni for a spot and tweaking values is enough to solve it) on his arm metal part I think I can go ahead and work in a rig for posing purposes
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
Hello guys, I've been working on a Game-ready Blitzcrank (League of Legends character) and I'm currently having some issues trying to figure out what texel density may I use for the whole model, due to it's size and knowing that there are parts way more bigger than the others. I want to use 4K textures and get the more…
It is indeed an improvement @Donkey_Kong. Here is how I would approach this next: 1. Pick 1 shot that you will use to prove out the whole process 2. Add a placeholder character as reference for scale. You can use metahuman to get something close. 3. Use it to better understand if you got the proportions right. For that you…