Current Progress; ________________________________________________________________________________________________________________________________________________________________ Alright guys, I’ve decided my next project is an environment
inspired by the Hemwick Charnel Lane area from the 2015 game Bloodborne by…
Yep I agree. It would be awesome if we where able to restructure our society in a way that allowed us all to live in Earthship style homes in close knit communities. People do care, and are changing things just doesn't happen over night like most of us want. All any of us can really do is make the right choices when we can…
Best of luck on your quest and just picking up on what Seth was mentioning. If any artists reading this are near north London and would like to try your hand at Lecturing we would love to hear from you (University of Hertfordshire). We can pay you for the day and I can fit in all skillsets, animation, rigging, technical,…
I've been working with a lot of volumetric rendering related stuff recently, and sometimes it involves creating volumetric textures. The another method is to use procedural content in the volumetric renderer, at least in real time applications. So I've been exploring the ways of creating volumetric textures for different…
That group has some of the saddest most insecure people I've seen on the internet. I mean if making this art gives them some ounce of confidence to get through the problems of systemic racism maybe its a good thing. But boy do they have some crazy misconceptions about art and artists in general. You can see the total lack…
Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
I wrote this a while ago in response to a thread about feeling lack of motivation for projects. It seems to be pretty relevant again several months later, so I'm posting it as a standalone post/topic: One of the most common questions I see in art and design communities comes from beginning artists who want to know: How do…
Eh? What's the point? The riggers and technical artists will be the one pesting against erronous topology, not the animator, which job is just to animate, as in to bring it to life. Here's what you didn't get. Let's look at both positions the same: Animators and Modelers. Modelers: Based on initial illustrations and…
1M+ images from the best of games, cinema, and classic art - all in one place. State-of-the-art text search and visual search included. Get it here Let me know which games you want added! Any and all feedback on the UX is also appreciated. (I got tired of never having the time to finish games and missing all the stunning…
Ive never used Unreal before but if I was to use a game engine like it or Unity or something, that game engine would have to be able to edit UVs and have all the face cutting and editing as well as the scene is far from being game engine ready in those respects, and it would take far far too long to carefully make sure…