https://polycount.com/discussion/comment/2805354/#Comment_2805354 For clarification, some info as to the basic differences between High / Low and Mid Poly workflows so I'd strongly recommend the various resources posted on that thread:
Gotta love the Apedogs; a goldmine of knowledge and talent. My biggest problem with the pose is that his feet point one way and shoulders another without any clear indication of twist around the midsection. It's small, but for me it's throwing the pose off. I think the new reworking of him looks better, but, personally, I…
Been lacking in posts but these past weeks I've been all hands on figuring out substance painter for the props and designer for the tiling textures. I've figured out most of the issues though and am start to make ground again. Here's some of my prop work; For the paintings I took them off google images and then layed a…
As Spudnik pointed out: the most important thing - especially on a top down game - is a strong silouhette. Sketch your ideas out before you jump into ZBrush. Look at your idea from a distance or scale it small enough so that it's only 2 - 3 cm in size on your screen. If you want to prototype in ZBrush: set your Dynamesh to…
erm... Thesis for bachelors? I thought that was a thing for post grad degrees. It's a written thing? not an animation? as far as topic goes I think approaching animation from another discipline is most interesting? for example Analyzing cinematography/editing of an animation and study the interplay between the animation…
You wrote that you could get four years of tuition-free education in Finland in your first post. Plus, you would leave school debt-free. This is a no-brainer. A better way to do it: - get your free four year education - after school, search Artstation for the most popular freelance artists - hire one of them as your…
I think you may have mis-read my post, as I've come to the same basic conclusions as you have. A. The 560Ti, 660Ti, etc cards are much better value for money(I just used different math to show it). Even easier is to simply look at the passmark value chart: http://www.videocardbenchmark.net/gpu_value.html B. Differences in…
I have now had to restart skinning for the third time. Its getting frustrating. Saving envelopes doesn't help, and Skin or Die doesn't seem to work. Maybe in part because of Multires, but also with earlier revisions of weighting without Multires, it errors out on loading saying epoly vertex out of range. I need a plug in…
In my experience, Ai tools make sense to use as a shortcut for small bits of menial work. As long as the task is well-defined with plenty of decent-quality source material for the model to pull from. And only if I am able to filter the output using my own specific subject-matter expertise. It's great at handling the…