I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
Hey guys, When I Import my textures into cry-engine it shows the "compiling" texture. This used to happen for a couple seconds before the textures in the shader were fully complied, but now it takes like 5minutes for each map to compile.. its really slowing down my workflow, anyone got any ideas on how to get it back to…