I see. Nevermind then, thought it was some magical new thing that took your mesh and unwrapped the stuff all nice and neat without having to manually do it. hehehe. I too merge all my objects into one editable mesh or poly and unwrap. Speaking of unwrapping; There's got to be an easier way than how I do it. 1) I finish my…
[ QUOTE ] "joined double-half bake" = ? What tool are you using the bake the normalmap with, and how are you getting the model into UE3? I'm wondering if UE3 is using the vertex tangent/bitangent data from the normalmap baker. If you're using UE3's own baker tool, then I'd guess that it's using the tangents. I've never…
Quad Draw in maya offers a variety of features to streamline the retopology process. The Relax tool smooths the distribution of vertices, maintaining even spacing without distorting the shape. The Extend tool lets you quickly add new quads by dragging edges, speeding up the process considerably. Additionally, the…
Nah, the 2d tools came out after we started working. Most of the tools we used, we wrote ourselves. We might at some point actually put some of our stuff up on the asset store... but don't quote me on that, it's not that easy to turn production tools into tools that work for everyone and everything :) One of the coolest…
I've been playing around with SoftImage 7.5 for a few days and googling alot about the tools and watching tutorials etc but still have some questions about alternative methods of doing things; 1) Firstly, is there a more recent script/plugin site for softimage like scriptspot and highend3d? Highend3d has a small collection…
Just a simple toon character I am currently working in Maya. The poly-count is around 6000 tris. I use an image I got from deviant art as reference for body proportions.
That's pretty cool thanks for sharing! In the past I've used max to create a flat tileable shape with splines set to rectangle. Then bend or skinwrap (using slideknit or MoPKnit) to get an instance of the woven pattern into the shape I need. The cool thing about this method is that you can continue to work on the flat…
I think there's room for programs like poser, but not on a forum like polycount unless there were some really heavy modifications. The question is, are you using poser as a tool, or as a crutch? Programs like poser can be dangerous to the industry because if everyone could move some sliders and have REALLY cool awesome…
[ QUOTE ] Honestly, I don't care one iota about how easy the app is for a programmer. I'm the one making assests with it, not them. It's their job to make tools for the app I use, and allow me to do my job. Period. [/ QUOTE ] True the artists are the ones using the program to create the assets. But it's the programmers…