Another render from an angle would be better. Just a suggestion - I think for your next model try to model something off a reference so you get proportions and pick up other ideas. Every artist picks something up from someone or something else he has seen. Wireframes would also help. The way I render out wireframes in…
Well I don't have wireframes for literally everything sadly, but I do have some props in this scene uploaded individually with wireframe breakdowns! And you can check them all out here! https://www.artstation.com/artwork/29eo8A https://www.artstation.com/artwork/Jv5B4m https://www.artstation.com/artwork/QXkDZ3…
I'm mostly done with this piece, but I'm struggling with the Tintmasks, as i had to break up the model into 3 TextureSets in painter with resulted in 3 Tintmasks coming out of the same texture on the same model which I'm not sure how to combine.
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Sorry if I didn't explain it well enough. Normally I would use texporter to export a wireframe uv map to use to make the textures for the model. Texporter requires you to pick the model, generate the wireframe image, then save the file. A lot of manual interaction there. I've got about 400 seperate models and I need a…
I was wondering, with face topology is the mesh suppose to look like the person? I noticed some 3d models mimic persons face without a texture like this clint east wood wireframe…
Morning all, afisher: Thanks Adam, me too...once I have him in the folio I can start applying for a jerb again :) almighty_gir : Hey Lee, thanks man :D oh and see below... Zoltus : he's currently sitting at about 23k...which will go up a ton now that I have seen the last of us character dump on ZBC...damn those hair…
[ QUOTE ] It seems to be getting better. It still seems to suffer from random lumpiness though, and it's a little hard to figure out where that's coming from without seeing a wireframe. [/ QUOTE ] well... I would love to show the wireframe... but due to my proceture flaws... the low polygon frame is gone. And only high…
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…