I was wondering, with face topology is the mesh suppose to look like the person?
I noticed some 3d models mimic persons face without a texture like this clint east wood
wireframe
but then... I have noticed a lot of models I have seen that I like were made in Zbrush. so made they just are very talented in sculpting? I can tell with some models because of their denser topology and have like perfect quad topology before I look to see if they did use another software like ZBrush.
here is an example by just correct face topology, but I wouldn't know who it was by just the face topology
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