I created this for someone else's thread, but It is applicable here: The left side is ideal, it's a lot easier to work with, identify and texture. While the right is a lot harder, doesn't fit the UV space as well and it will be harder to prevent a visible texture seam You want to straighten out your UVs because one thing…
Extremely new to modeling. Working with a Star Wars mod team to make models that go in game. I wanted to make a blaster that fits in universe but not exactly one that would be in the shows or movies. I used a Kotor Blaster Pistol as the reference for the shape. It has to be mid tier poly for First Person views. Currently…
Once upon a time, animations were stored as deformations of a models vertices. Basically put, you animated a model by moving it's vertices, and each keyframe would store the different positions of every vertex in the model. This allowed for total and complete freedom in animating your model. You could make your model do…
By inserting edges, you mean more than simply connecting the vertices together right? Just to make it have more "faces" even though none are extruded or even 'carved' in any way? Another question I have; is about how I welded the button and the tip (thing with the hole in it) onto the main shape. Was that something I…
You've used booleans on the cage object. Instead, subdivide your operands then perform the boolean and do no more manual work. If you are going to manually clean up vertices one by one like that it will take forever to get done and it's near impossible to avoid shading issues because we can't manually place vertices with…
Thank you for the precise explanation, I really appreciate it. I just can't believe I forgot about the limitation of number of attributes per vertex, now it's clear to me how "baking" those attributes could be useful. However, would it be correct to assume that you're talking about data extraction from low poly object…
The Freelancer They are employees of private military companies. Soldiers of fortune or freelancers. Equipment: Armor "Redut-T5", Shoulder Belt System "Smersh AK", Pouch "Suharka", Pouch for 4 magazines AK. Pouch Individual Dressing Pack (Smersh's system) Grenade "ROP - Green" Medical Scissors Radio Baofeng UV-5R Sling…
no i want to be able to select all the verts i want, then all those verts will be welded to their neighbors where possible. (like if i select 3 vertices, and 2 of them are neighbors, the 2 vertices will be welded and the 3rd one will be left alone. in the example i posted there are only 3 vertices, but imagine if there…