Terminology wise, self-illumination should be the light that the object is casting on itself. You'd probably treat that 'light' the same way you'd treat lighting from other sources when you collate it in the shader for the purposes of diffuse and specular calculations. It's illuminating itself. Emissive maps are generally…
Quoted for truth. Every full time job I've had, every serious lead I've had, every contract job I've had, has all been through people I know. As far as what you said about getting into scuffles online, just don't be a douche. Simple as that. Treat people the way you want to be treated.
Video game workers need to be unionized, unless big companies suddenly grow a conscience and start treating employees like human being...which I don't see happening. I am lucky to work in an indie environment in a very laid back part of the country, but it still burns my ass to see my contemporaries being treated like this.
This is the opposition of OWS by many of the general public in a nutshell. It shouldn't be an opening for a misery pissing match, but that's how many people are treating it.