Trying to build presentable portfolio work for substance designer and painter. And have questions about rendering and building the best looking materials. I took a substance material off substance share and I edited to fit into a scene through unreal engine. I'm new to substance designer so please be patient. I want to…
What are the best practices for working with height maps in Substance Designer and Painter? For instance if I'm making a clutter substance that adds bullet casings onto a base floor material, what should the height range on the casings be? What about the floor? Should black be considered "neutral", and grey/white are "up",…
I am trying to instance a substance with blueprints and the new instance would change a specified parameter in the substance. An example would be a box with a grunge overlay. Each new box the substance would random seed the grunge through blueprint. Any help on this would be greatly appreciated.
Hi all, So I've encountered an issue with Substance Painter 2 for a little bit now. For some materials that I have downloaded and put them in the materials folder in the shelf folder, and when I start up Substance Painter 2, sometimes the materials won't load up properly, or won't be recognized correctly. By this I mean…
Hello everyone! First of all I'd like to say, that you're making a great effort with all Substance tutorials over the internet, glad to see that you also have your own sub-forum here on Polycount. I've recently seen Substance sale on Steam, so I got really curious about you software, I gotta say that it looks fantastic. I…
I must be confused then. I thought Substance Designer created materials that could be used as large, tiling textures to cover large surfaces such as rocks, ground planes or buildings and built into that substance could be large form details like large cut aways, raised striations or crevices. My thought behind this rock…
I was trying to use the bake setting in substance painter, but then i ran into a problem. I was not getting my normal bake for the top side of my chest model. I have both of them overlapping each other in Maya in the same space. Here is image of the problem. I have been trying to change the max frontal distance and the max…
As some of you may have seen already, we announced a partnership with NVidia at Siggraph to bring IRay rendering to Substance in the very near future! For those of you who are not with us at Siggraph, here is a quick video I made to show IRay in action. [vv]136133189[/vv] As the video is accelerated so I could show a bit…
While in any offline render it's subtle . I load ACES 1.1 config.ocio in Blender, set all materials to use utility- sRGB texture , HDRI background to linear sRGB and see nothing especially contrast or darker in midtones. It tame down overexposed areas as expected but nothing drastic otherwise . While our render looks…