Making some progress on the garments. This shot is pretty much a direct dump from Marvelous Designer into Marmoset(also missing the jacket lining etc).
So I wanted to sit down and show off some of the work I have done for a small project I started yesterday my plan is to see how much I can get done in around seven days to text my self allow my self to grow by doing something I've never done before - a Horror game!!! so as my spooky adventure starts it felt like I should…
Every part of me tells me not to share my crappy work but since its my birthday I decided I would muster up the courage to share it. I started teaching myself 3d art in mid January this year, until then I really hadn't done any serious art--just occasional sketches. I've since been cramming down, trying to improve. I…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
Hey guys, I am looking for 1-2 programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. The game itself is going to be a sandbox/open world game in which the player can explore…
Hi everyone, this is a work in progress environment Im putting together for my portfolio. I am hoping I can get some feedback from everyone about what I have done so far. The environment is supposed to be the home of the spirits within the spirit world. This is all of my base geometry for the environment. I still have to…
Thanks! Appreciate it. I tried tweaking the face a bit, but over time the feel of the character is off compared to the concept so I will have to revisit it after more progress. Did a little bit on the hair as well. Also getting some shadow artifacts which I'll address later or likely in engine.
I have a few questions that have been bugging me for a while. As I progress to being or trying to become a "Game Artist". I have been making levels for a couple years now and thats all good and fine. I understand the process and the methods behind it. But as I get into the texturing side I have a few things I can't quite…
Just got back from a 3d animation job overseas and thought I'd start a game environment, as I eventually want to work in games and not animation. Normally, I don't use other people's concept art as reference, but I think I might give it a go this time. I'm really looking forward to the new Deus Ex. Really loving its sci-fi…