Hehe yeah Hex there is a face there :P The reason why it is white is because this is the way Maya's high quality rendering handles double faces - it somehow adds their values which i find very handy when checking and cleaning up meshes. And btw the selection bahaving oddily was not a consequence of the double face thing.…
Last night the ex-gf(the one that tried to poison me)came over. We got into an arguement. She then started taking her anger and frustration out on the childrens half brother. She smacked him, spanked him and dragged him out of my house by his arm. I don't meam she pulled him out while he was walking. She literally dragged…
Hey guys, so here I was getting ready to start texturing my greatest masterpiece yet, and did a test run of normal mapping just to make sure this exact type of thing doesn't end up happening (ie an apparently unresolvable issue which persists throghout different combinations of baking/rendering software). Well, it ended up…
Here is a picture of my problem. Whenever I try to move UV's a bunch of others come along with it and warp the surrounding UV's. WHat the heck do can be done?
Hi guys, Im very new to polycount, I was wondering if can anyone help me with the workflow high poly to low poly baking. I have a basic idea of how it works but im struggling abit. Im using Maya, Mudbox, Headus and xnormals. Thanks :)