Yeah I also really dig the sculpt, I love how part of it is a hard bone wood plate and the rest is detailed with sharp teeth and scales, also the feral expression is really cool Not sure if this is relevant or what skills you are aspiring to, but just in case some conceptual critique about the teeth the teeth in the rows…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
This has suddenly become a set dressing/megascans lesson for me. Due to my self inflicted time constraints I decided to delve deep into the world of megascans for the first time. I've known I needed to address my short comings in set dressing and environmental storytelling, so why not now as there is no better time than…
Splitting normals before baking is a good process. We have a bit about why this is important: http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Also some great examples here, along with info on why those extreme gradients are best to avoid…
Hey guys Since I haven't posted any in-game work in a while, I would like to show you a little scene I have put together as a member of the Traction Wars mod-team, in order to commemorate the Armistice Day. You can see the whole update at the following address - www.twmod.org I did not create any of the assets used in it.…
Environment art is probably somewhat more in demand but doesn't mean it's easier. Character art is one of the most difficult roles to get into, highly competitive and requires a wide array of knowledge, especially anatomy. Based on your current portfolio, I don't think character artist is a viable path. But at the end of…
This is my first major step towards creating an original game and atmosphere I can truly call my own. THE BIORIFT is a concept I’ve been nurturing for over five years, and now it’s finally taking shape. We’re a small team, but we have everything it takes to make something truly cool. https://thebiorift.com/…
Understood......although i did try sculpting skull, but failed miserably (will do from scratch again).....these heads i am posting here are 1-2 hour sculpts that i do at the end of the day...putting inti whatever i have learned throughout the day. About going high poly.......i am trying to learn sculpting and zbrush on…
Content sprint part 4! Oh hey, it's 2 of the 4 armors textured. Pretty happy with these considering how much corner-cutting stuff I did to save tons of time I modelled and UV wrapped, textured (incl normal map) AND skinned them all in 3 days total. The skinning (for those who know and hate that) especially is very…
https://www.youtube.com/watch?v=AAwmaIy1_8Q Hello everybody! It's my DAY III Progress. I worked only 3 hours so there is no big changes. I've added a new train station but it still needs some work so tomorrow i'll continue to that. I was going to share a video about how i do this scene & which sources used but i don't have…