Hey ! I finally decided to join this contest, so here is my WIP ! 3D concept with base texture : And a composite shot : I'm not sure about the ground texture that's why I didn't put it in the composite shot.
Just be careful not to include composition studies or redesigns based on a pre-existing composition. It's very easy to spot stuff like this, and it doesn't give me a good indication of your design skill.
I am a lighting and compositing artist and I am here offer my services on freelance or contract work. I have experince in lighting environments, characters, moody and atmospheres. Also I have experience in compositing as well so I can offer my services if you need any color grading, cg integrating, fine tuning etc. etc.…
I'm trying to render composites from Max to After Effects and can't seem to find a solution to replicate a jar made of glass floating in water. I'm hitting all kinds of issues, but it's mostly the transparency which is kicking up problems. I'm very new to compositing so apologies if this is basic practice that shouldn't…
at first look - Lights and composition. Unusual character .... and such weird and boring scene composition. I'll think "ohh, its Journey style character, but how non-intresting environment,what ruined impression" )))
This one is nice: [ame="http://www.amazon.com/The-Photographers-Eye-Composition-Digital/dp/0240809343"]Amazon.com: The Photographer's Eye: Composition and Design for Better Digital Photos (9780240809342): Michael Freeman: Books[/ame]
Hey guys this started out as an anatomy study and developed into something like a feisty assassin girl. Or something in that direction. I'm still a noob in regards to anatomy, texturing and compositing so I would very much appreciate critiques. It was rendered in zbrush, composited in photoshop. -Marvin