Hey ho.. ok from time to time I came across the same problem. Most of the time because I haven't recognized a mistake fast enough or a file crashed. The Setup (i mix 2 cases here): I have two identically meshes but they have a different vertex order. Vertex n is not the same vertex on both meshes. Mesh A has the finished…
Check how it looks when materials are applied, and it’s put in a scene with lighting and camera angle. Many of these tiny issues become essentially invisible, in situ. But yes, triangles and ngons are ok, as long as they don’t adversely affect the shading. Usually fine on flatter areas.
Hey Guys, I've been wondering this for quite some time, but do any ZBrush pros have any thoughts on the easiest way to achieve a paint knife effect on a sculpt? If you don't know what I mean, check out this:…
Hello everyone! I'm happy to share my new work with you – a Mech Concept art piece, my personal work. In this concept, I wanted to capture the spirit of a heavy, industrial, combat robot with clean, heavy lines. But I decided to add a bright accent just for fun :p The robot stands approximately 5 meters tall. It is armed…
This discussion was created from comments split from: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking).
I have 3 other questions: A) Why did you model vertical edges on these trim pieces? (red circles) Wouldn't that make it not as modular as one without edges?) B) how did you bake the separate high poly pieces into 1 flat plane? Did you bake out each separate high-poly onto separate flat planes and then combine the separate…
Greetings, I am George Odongo Ahere a Unity 3D programmer and Game Developer .I am currently working on a game called 'Mzito' . I already have working prototypes but need an artist to give the game an awesome visual finish. You can check out my Dev blog at : http://mzitodevblog.wordpress.com/ Facebook page:…