It's difficult to compare these degrees, as they aren't the same degree. I attend a University which offers, essentially, both of these courses, and here's how I'd say the two compare... Game Art: Lots of 3D Modelling Lots of texturing A small amount of animation A small amount of visual scripting Lots of game engines like…
This model is rad! Really liking the overall detail level and the amount of work you must have put in. Also the waves. Really well done. Perfect amount of whitewater, and splash, it looks super cool! With what tool did you make the ocean? It looks spotless.
Thanks for the reply alex, appreciate you! I'm working out on the breakdowns at the moment, trying to compare other people's breakdowns as well without the presentation looking roughish, My aim was to make most of my post minimal as people tend to stay a short amount of time navigating and just show the final product.…
A lot of time spent playing TeamFortress late at night with my dad. The amount of quality cutom content for that mod alone is amazing. I've never had the same amount of fun playing a game since. I love you Quake 1.
4gb is laughable amount. UE4 Voxel GI can take easily 2GB VRAM. And I guess that 4GB is total amount of memory. With only 2GB left, where are next-gen high-res assets and huge maps ? 8GB is minimum.
@musashidan OP said this was for a highpoly, tho. @JordanLeigh It's not so much about the amount of sides to the cylinder, it's that you didn't plan around the amount of geometry you went with. You could do something similar using other methods, as mentioned before.
I think you should take a look on the size of your tiles on the wall and floor, I think they are way to big. for example count the amount of tiles from top to bottom in your concept picture and use that amount in your 3d environment.
Also updated the AM set a bit: hair/mask + new blades I kinda like it, but it would probably be a bit too noisy for Dota. Or maybe not (the original am set has about the same amount of datail, just not with this amount of contrast)