Hey, work looks great. But latest posts are taking a long time to load. I'd recommend uploading JPG files instead of PNGs, more about why here. Also, we do have ways to share animations with audio, see Animation Forum - How To Post Your Work
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Hi everyone, for my final thesis I'm researching programs to create trees for games! While I really didn't want to have to make a survey, I was strongly recommended to do one by my supervisors. So if you have the time, it would help me tons if you answered it, it's completely anonymous and very quick to…
1.1) Yes. With some padding. It's not a bad idea to leave some free space for possible future changes. Obviously not that much, but I've often come to regret it when I left no space at all. Since not all parts of the car will change with different paint jobs, you probably could add three more paintjobs (if that's about…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
Hey guys, Let's say you need to make a 3D object with a budget of 2k polygons, does that mean 2k tris or 2k quads ? I know that the engine converts everything to tris, but I'm not sure what polycount means in the vocabulary of gamedev.
Hello. I took some 3D modelling courses after high school about 12 years ago and recently got back into modelling. I'm using Blender now which is not what I originally learned on and still learning the software. Anyway here are some swords I'm working on.
[ QUOTE ] [ QUOTE ] I've seen a few real, live Canadians, and I can safely say they do not have flapping heads and beady eyes. [/ QUOTE ] they say 'aboat' instead of 'about' too goddamit! and yes danr I have! [/ QUOTE ] it's aboot not aboat... as in it's aboot time I got me anoter beer eh?