Every modern render has interactive view but once you do something really complex of gazillion of instances like rocks covered with actual 3d moss tiny sprouts or grass or a mountain landscape with trees, somthingr scattering and transmitting light through all the interactive renderers I tried turn into ugly mess of pixels…
Hello, I am new to Houdini. I created 2 different effects One is "Growth Propagation In Houdini" Link to this tutorial is here: https://vimeo.com/149939158 I also created another animation with another tutorial "Abstract Break" https://vimeo.com/156396707 What i wanted to to do in Houdini FX is that after the first effect…
Im not sure about the relaxing stuff, but as for UV unwrapping, I found some awesome tutorials that helped me get a grasp of it, I used to haaaate unwrapping lol [ame=" https://www.youtube.com/watch?v=vUUhOCEujUI"]UVW Mapping / Un-wrapping - 3D Studio MAX Part 1 - YouTube[/ame]…
Hey guys, I started 3D modeling a couple of years ago as a hobbyist but I really want to pursue it as a career and before that, I want to hone my skills to a presentable level. I am really interested in vehicle modeling for games as I really like cars. I typically model using the blueprints technique and there's always…
Hi guys, Myself and few other class mates got an assignment to create a game level environment in UE4. We got the concepts and reference and broke it down into modular assets that we will be re-using across the level, so far so good. The problem is, we're not sure how to tackle the texturing aspect. We know that we need to…
As a Game Producer you will ensure the timely delivery of the highest quality project possible. Qualifications: At least 2 to 3 years experience in managing teams of creative people and projects from concept to release; Technical background is a plus; Must be willing to do whatever it takes to get the highest quality…
Relax can normalize but it also relaxes trashing a lot of work. MoP's script just fixes the scale, preserving any tweaks you've done. It MIGHT be ok to keep trying to relax certain shells like boxes and cylinders as it normalizes the other shells because they're so simple but anything that keeps trying to solve/relax as…
Self motivation is key, definitely - a lot of the time its difficult to relax without a stream of constant work coming in. If you're good though you'll find work no problem! You should check some game engine related forums for work, UDK and Unity actually have commercial specific sections on their forums to advertise your…
a very talented rigger and animator related to me the more relaxed the better. i was quizzing him on the best position to model a hand in, a position that would allow me the greatest range of movement, and most importantly give the character the ability to attain a "solid" looking fist. I know it is much easier to model…
Most of his problems are self enduced by using unfold and not understanding the weight solver value (it corrects that weird perspective issue he complains about), its covered in the Maya help files, if he ever bothered to check... Always check the help files before ranting... heh. Unfold in max is crap too, that's why no…