For that asset, as well as others like it in Madagascar that is simply 2 materials on the same asset that line up with eachother. Material 1 is texture A and B where A and B heightmap blend together and Material 2 is texture B and C where B and C heightmap blend together. Since both materials share texture B the two…
Scripting is likely the best way. set up a state machine. Have a state for moving and for standing still. When transitioning from moving to standing, or vice versa, store the heading you want to return to in a variable (like say var vector3 LastHeading) In the moving state, the function for looking around always returns…
I'm doing some freelance work and it involves rendering a product into different parts as layers. The layers are assembled as one product and uploaded into a website where the user can manipulate the layers with different materials colors etc., My contractor had a previous developer write scripts for the rendering process…
A - Bad, because you have 8 Tris instead of the 6 you get in B-D B - I use this method; it's nice if you come back and mirror the geometry later C - I avoid "triangle fans" at all costs. They can cause weird normals, mirroring can cause weird triangulation... it's just a bad time, personally. D - This one works, but I'd…
Hi! These strange times made me rethink some points of my life and I decided to resurrect idea, that was buried more than 2 years ago - single player, story driven adventure game. Better to try and lose, than not to try at all)) Project is a “bit” ambitious for me and will take all my patience and for sure all my spare…
Cool concepts! I couldn't resist to start the ruins one. How far will I get? :tongue: Just simple modeling, controlling shading via hard edges, don't intend to do any highpoly/ sculpting. Rendering in Unity engine, baked lighting with Bakery. Next, I would apply surfacing, probably using a hand-painted trim atlas. Final…
Hey ho.. ok from time to time I came across the same problem. Most of the time because I haven't recognized a mistake fast enough or a file crashed. The Setup (i mix 2 cases here): I have two identically meshes but they have a different vertex order. Vertex n is not the same vertex on both meshes. Mesh A has the finished…
A side project over the holidays inspired by info Ben Bolton had shared here altho I'll use both unique textures with a trim sheet to paint this prop, anyway high is done whilst low poly triangle count will remain at a sub-1k target. Edit: Was quite challenging for me too cull detail plus adding bigger bevels without…
Hey Guys, I've been wondering this for quite some time, but do any ZBrush pros have any thoughts on the easiest way to achieve a paint knife effect on a sculpt? If you don't know what I mean, check out this:…