Sup guys, was wondering if there was a reason why sometimes shift(90 degree snaps) doesn't work in ZBrush. Am I doing something silly? or does it just not work under certain conditions, or is it bugged? I'm using ZBrush 4R5. Some of the actions I'm talking about is rotating, drawing in tools(in 2.5d mode), etc. Thanks.
this is a cool program and i can see environment artists getting major use out of it. its a program that lets you paint procedurals. it seems to be kinda like zbrushs 2.5D painting, but this is not resalution dependant because its all procedural.an it outputs normal and specular maps.. neat neat neat neat.…
I wish they would acknowledge what their program is used for and dump all that stupid "2.5d painting" bull. The worst though, I think, is the workflow for adding an edge loop-- boggles the mind. Oh, sorry, this isn't a zbrush bashing thread? Being a little pre-emptive here. My bad ¬_¬
We are looking for a freelance character animator who can bring to life the main character of our upcoming 2.5D platform game (iPod, iPad, Android). Here is the WIP art of the main character: I prefer contact by email, please include a link to your portfolio: vlegerstee[at]tangrin.com Best regards, Victor Legerstee Tangrin…
the thing is, that this is highly view dependent, so for it to work i guess one should better do a game with a fixed cam, like a 2.5d jump&run or a rts where you can't turn the cam, as i guess the lighting directionjumps in mudbox result from the litsphere beeing bound to the scene light?
This looks really cool! I'm not so sure about the pumpkin/gourd shaped details on the top. They look too random for a column that's been sculpted from marble. A more regular pattern might fit better here, or at least one without major overlaps? The overlapping gourds look very 2.5D-Zbrush style.
I'd create basemesh in Max and take into zbrush for floral details. Then I'd do one, or both of the following: - create an alpha in zbrush from a floral sculpt and grabbing the zdepth. - create an alpha in photoshop from photo ref and hand drawn sources. Then you can use these alphas to stamp details onto the mesh in 2.5D.
It's looking great so far, colors and values are dead on. Don't forget, 2.5d means you don't need to have backfaces on your model, so you can mask the heck out of your edges with the texture alpha. Like these ones: I also think the twigs would work better as alpha'd planes.
I've been teamed up with other students at my school to create a video game. My main focus is on the environment art for the game and I decided to create a thread to contain my work and get critiques and suggestions. :) The game is a 2.5D hack & slash. To start off I've made a modular wall and floor pieces for the dungeon…
Hi Kevin! Brandon here. I would be interested in working with you and Hannie on this game. Take a look at my portfolio, it's mostly 3D or 2.5D but I have experience with mobile games, I think we could do something with the wheel in a wild west theme or something. Here's my portfolio https://www.artstation.com/brandonvolpe…