Got the low polys for the tools sorted today, managed to pack all 9 of them onto 1 texture sheet and also brought the tri count down a little its now at 1476 total, although in these shots theres more than one of some assets this is just as I find it easier to have duplicates at different angles when working on textures as…
Looks good guys, keep them coming 1. 22Cans 2. 24caretgames - opened in the summer of '08. 3. 2D Boy (World of Goo) 4. 2XL Games Phoenix, Arizona USA 2006 5. 2XL Games Phoenix, Arizona USA 2006 6. 343 Industries 7. 343 Studios Kirkland, Washington USA 2009 8. 343 Studios 9. 4A Games Kiev Ukraine 2006 10. 4A Games Kiev…
seriously PyrZern, you must be new at this. No one cares if this company or team comes from Vietnam, as I stated before. If you're placing a job posting on an international forum, expect to pay international rates. Please explain to me the logic in this. Maya subscription will cost an animator/artist - $1470 Annual…
More work was done on the infested. Subdivision level increased to 7, putting the body around 14m quad polys. I'm in the process of smoothing out a lot of the high frequency noise, doing more detail passes, and will be grouping large swaths of detail with colour later for visual clarity. Mostly happy with the underwear…
Dear polycount community, I hope some of you can help me understand basic techniques used to achieve a custom made terrain tool engine like they have made for the upcoming Diablo 4 game. Here is the video that shows the terrain editor in action (forward the video to 24:40 to se the demo of terrain editor):…
I'd like to make a little point here - using borderlands 2 as an example. The reason being that the game was released on all 3 platforms simultaneously - and that the PC port actually had enough work put into it to be decent. according to VGchartz the sales numbers are as follows: (september 18 - october 27) Xbox: 1.7 PS3:…
This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…
vavavoom The problem you are having with the images is because you are using the link to the image-shack page, rather the image itself. So rather than using: "http://imageshack.us/photo/my-images/812/mouthloops.jpg/" (which is the link to the web page,) look down the right side of the page and copy the url under "Direct…
All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World. Hello. My name is Artem Osadchyi, and I am a Technical Artist. I would like to showcase the developments on the S2UE project that I worked on in early 2023. Additional Information: * Procedural materials created using Substance Designer and…
Creasing really shouldn't add any new points to the model since it is designed to act more like a dynamic tag that you can remove or change around as needed. However there are other options in the creasing menu that could lead to the actual altercation of the model if they were used instead (like the bevel option with a…