This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…
Hey guys I meant to do this earlier but I'm doing a little weekly side project to both help myself as an artist and also teach other people too. I'm starting a article series called Game Art for Gamers and I've completed 4 articles with a 5th in progress. I'm looking for input from some of the great and more experienced…
I have planned to upgrade my main system for the next year (my pc has already 10+ years), and reading some of your replies i'm wondering if i really need 64GB for Zbrush, Substance and Unreal Engine. I had in mind to pass from 16GB to 32GB, which means i have to pay the double. I see the new PC Builds Polycounters are…
So now that it's in the right section, some thoughts; First off, props to your Uni teacher for having you learn proper optimization so early. These days a lot of artists don't put much effort into this area due to how powerful hardware has become, but it can be very useful to know for mobile games, low budget games, or…
About to go live shortly here is an update Yordle time £100 Yordles only for 5 games regardless off the position we are playing Super Supports £300 Only allowed to play support characters for 5 Games regardless of position e.g. Jungle Sona Troublesome Teemo £500 We will play 10 games as Teemo that includes jungle ATMOGS…
The painting seems to have a couple frames more latency than Mari or Krita but it's quite possible to work in 4k in SP2 on the GTX 1070 with just a tiny bit of lag. It seems to run a little bit below 30 fps although it's definitely workable. (I haven't measured that, so you should take it with a grain of salt. Also keep in…
Couldn't have said it better myself Neo_God, if it was another historical drama I likely wouldn't have given it a second glance... For those who haven't seen the making of vignette, it looks like 100% of the movie is green screened digital backgrounds, same as Sin City.
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…