Aurthur Hayward explains skin reflectance and scattering in a bit more detail http://arthaywood.blogspot.com/2015/07/studying-color-of-skin-and-its.html?m=1
that's mip-mapping on the lightmaps. to turn off the mip mapping run the game with a shortcut like this:..\UDK\UDK-2011-07\Binaries\UDKLift.exe -MAXQUALITYMODE -NOTEXTURESTREAMING
Hey, heres some models i did for a Half life 2 mod i worked on with some friends called Mentality. you can see more here. http://www.moddb.com/mods/mentality First off heres a crazy bird i made, it has people hands for feel and spider like eyes. heres an in game screen shot: By panc_mentality at 2008-07-07 this is a…
http://money.cnn.com/2006/07/21/technology/amd_atitech.reut/index.htm?section=money_latest I can see this as both good and bad. What do you guys think?
I lost power when working on a map in UDK and the power randomly went out, and came back on right away. But now I can't open my map at all. I load the external packages the map requires, and then try to load the map, and UDK instantly crashes. This is what is in the log: Log: Log file open, 12/04/12 21:49:07Init: WinSock:…
I have tried to used only two normal maps : One for the body , one for the head with the resolution that EPIC developper are supposed to use : 2048*2048 not really satisfying So I went for 3 : 1024*1024 for the head and 2 2048*2048 for the body here the low poly mesh with normal maps : Shot at 2007-07-13 Shot at 2007-07-13…