Try not modeling out of your head, check references and keep on them. Things like the crates or the interface panels look very unrealistic. The windows are also just 0.5 thick which is not very plausible for a space station. The paneling looks decent but the door really requires a reference too. Pretty good for start, just…
Get the trail and check this course out. https://www.udemy.com/learning-3ds-max-after-knowing-maya-modeling/ I wouldn't say you need to know Max as well as you know Maya, but going into an interview with the ability to at least be able to function in Max will probably help you if you apply to an all Max studio. That way…
I think CCP don't quite get that EVE players are literally the only demographic that will put up with something that's more user interface than game, and by trying to tack a console FPS onto the back of their UI they've backed themselves into a corner with this particular product. If anyone's interested, the game you're…
My model keeps being resized to fit the canvas when I'm only clicking on the canvas to rotate it Your system is unusually sensitive. Compensate by reducing the click timer in the Preferences>Interface menu. You can also set this slider to 0 to disable the feature entirely. Once satisfied with your settings, save your…
Think of a hooked nose. A bit like a cartoon witch that "hooks" downwards. Mudbox vs Zbrush isn't a huge deal. I've used both and the core functionality for each program is solid. I'll admit Zbrush's interface and naming convention can be a little twisted, but if you're familiar with it, it's a non issue. Mudbox doesn't…
i'd go with whatever alternative there is that feels best for sketching and for photo editing team it up with affinity which follows the old fashioned one-time license purchase (for major versions) and so far is very modestly priced. and the closest i've seen to photoshop in terms of workflow, interface, toolset. i've…
my reluctance with zbrush stems from 2 things I guess, the interface as usual, and also it's perspective. I had to do some face likenesses with the first zbrush and using ortho view when you're reference is perspective was.. a wee bit frustrating. I know theyve added 'perspective' but from what I've heard, and had a go…
It was a two lines script, but if you like: for theItem in Geometry do ( theItem.material = undefined ) EDIT: If you want it as a command you can associate to a shortcut or a toolbar button, evaluate following code, then go to Customize user interface and find it under Category "Material Tools". macroScript…
I really like the simple interface, it just feels more spacious (even though it barely is). First thing I noticed that made me sad was there doesn't seem to be support for clicking the middle mouse and toggling to free scrolling :( . The speed seems to be the exact same on my end when trying a bunch of websites basically…
Under what version? Press caps lock c if that helps? though you can't see the size of the tool. There is also edit /preferences/ cursor and try that stuff there. I am using Adobe CS3, this information would be awesome to know but I've read you have to just put up with it there was a plugin called Adobe PhotoShop Interface…