@Adityedit: Thank you for your comment. There sure are great contributions in this contest. But, even if I don't win, participating is still valuable to me as it has given me an idea for my next film. In the interest of time, I am going to show you setups in iClone of scene 2 and 3 of my cinematic and then a clip of the…
Hi Lycan! I think you've have something interesting going on here. So I can offer some insight of some fundamentals. Don't have much time, so I'll probably have to cut some parts short. 1. Composition: Because you have so many objects scattered randomly, there isn't really much for the eye to rest on. Even if composition…
Very careful there, we had this issue recently in Unity (it might or might not or might be in some unreal settings be the same) and its sneaky but makes total sense if you figure it out. It depends on if you make your new mesh a saved asset that is in your project or just a model that exists in the scene file. Batching is…
I assume you are aiming for games. In general the poly distribution seems way off. Anyhow.. I'll give it a try. First scene lacks purpose and design. What is it that I am looking at? The texturing is pretty poor and they aren't really working together. Also the scene is way too busy.. so much glowy stuff. As a player I'd…
From what I have read, if I understand, XRef allows you to create a base scene; from there you can populate that scene with instanced objects from other files. If changes are made inside that other file, those changes will cascade through each instance of the referenced object in the scene? This is good for creating…
Hello internets! I have a new scene that I am going to be working on. It is an Eat3D "small contained scene" challenge. I wanted to post on here because I love the feedback that I have been getting on all my scenes :D Here is the link to the challenge over at Eat3D:…
Hello everyone! I’m am looking for some people to test my project for my
dissertation at university. For context, I am investigating the balance of
visual quality and the experience within virtual reality within games. The
testing requires you to test different version of a scene that I have created
within the Unreal…
With a blank scene loaded it should take you to the scenes folder if you attempt to save. If not like Ace pointed out there is a scenes folder in my documents, you can also create a scenes folder in the same folder as the 3dsmax.exe and save a maxstart.max file there also.
Temple of Syrinx - Final Submission Scene Description As midnight approaches on the Eve of the Red Star, the high priest and his cohort enter the Temple of Syrinx to carry out their arcane ritual of human sacrifice. The chosen one calmly kneels before the priest, waiting to be released from this life and into eternity with…
I have a 3090 RTX Card with 24GB of memory. I have a scene with a head with displacement and hair. It crashes when I try to render the scene. But the VRAM memory is not full: I also have an other Arnold problem. In render view (Interactive) the scene keeps rerendering in an endless loop (starting over every few seconds…