Hi all. I'm an experienced 3d generalist with 12 years experience in the computer games industry across all platforms. Up-to-date with the latest techniques. Look me up for: Environment. Character. Vehicle. Props and Rapid 3d Concepting work Always on the lookout for new clients and I charge competitive rates. my blog I…
As amazing as it might seem, Microsoft has released the SDK for the Kinect system. This allows anyone to make applications that can properly use the sort of data streams that the motion camera can generate. There's is a lot of technical details, and of course the download link, at their new and shiny website supporting…
Project Title: Hanako - Soul of the Samurai Positions Open UI/UX Developer Character Rigger (3ds Max) Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan.…
Welcome One & All! We are Hard Hat Games or HHG for short and we are a small growing Indie Development Team. We have been hard at work at our latest title. If you want to see what we are made of we do have many forms of social media in order for you to see what we are up to and our skills here at Hard Hat Games. We do have…
Welcome One & All! We are Hard Hat Games or HHG for short and we are a small growing Indie Development Team. We have been hard at work at our latest title. If you want to see what we are made of we do have many forms of social media in order for you to see what we are up to and our skills here at Hard Hat Games. We do have…
I'm a little late to this party and I'm not sure if it's what you're looking for, but in case any other seekers of the Unreal ways happen to stumble upon this thread at a future time, I follow a Youtuber who is great at explaining the basics of Unreal - and modeling in general. He also happens to be witty as hell and makes…
Welcome to Polycount! Don't drink the milk. :/ 1. Being 23, is it to late for me to consider a career in game design? I already feel to old so I really don't want to waste time. I didn't even begin training/learning until I was ~24. I'm now 32. 2. Would getting a general art degree from a small local college benefit me?…
So after upgrading to 2014 I have to same I'm somewhat underwhelmed. The new features look great and indeed many of them are great (the crease set editor is very nice). But the modeling toolkit, the thing I was most excited about is so poorly integrated with the rest of maya that it really makes me want to jump over to…
Overall, I like it. The textures and geometry look well executed, and you've done a good job of creating a believable scene from a small manageable asset set. A few things do occur to me as potential improvements. The arches on the right side could probably be a bit better defined by a strip of trim texture that follows…
I modelled the base of this concept mushroom thing that I did a few weeks ago, have been developing it and leaning a lot about the UV unwrapping, textuing, polycount etc. (general asset workflow). As a concept artist I do think it's really important to go though this process yourself so you understand the technical side of…