Here's the same bare bones FX with some more particles. I'm going to fade in the particles so they don't pop in at the start. I'm also going to add a smokey texture to the inside of the circle and the ribbon swirls for a more cartoon feel. The initial "sand wall" feels anticlimactic though so I'm gonna try and figure out a…
no, you're not the only one. it's a classic case of launch hype and you can be sure to see shortcomings. NGP will be memory-, storage- and bandwidth-limited like everything else. not to mention battery-life. i wouldn't be surprised to see the OLED and one of the touch surfaces gone missing on the retail product, for a…
More than half of the games I've ever worked on haven't seen the light of day. I've been working in the games industry for 8+ years. Profit-sharing based economics would not be a win-win situation for the majority of projects in the game industry, as many fail or struggle to make back the initial investment. Sure, this…
You're making perfect sense and thanks. The zbrush practical guide was the one I was refering to in my initial post but perhaps I wasn't clear about it. I get to the step where it plain and simple says go to Tools > Normal Map and press create normal map - then nothing happens. That's why I wondered whether I'd done…
Thanks all for the portfolios. *UPDATE* Well, weve been told to hold off for a while in looking, since our project still isn't technically fully green lit, so they're holding off a bit longer than they'd initially thought on staffing up the team. If all goes to plan we'll be looking again proper early next year. Sorry to…
> say i wanna prepare my models to be rendered in Unity, what do i use, and can anyone point me to the correct tutorials for this purpose.? Unity is it's own application/engine. To render a realtime model in Unity, you will have to export your game-ready mesh out of Maya, and import it into Unity. You will also have to…
A few more updates: More scale adjustments to the scene. The background mountains/Thangorodrim are stupid huge at this point, but I'll probably keep them out of frame to give a better feel of being mysteriously gargantuan. Some initial texture passes on the walls and metal pieces. Further blockout adjustments of the towers…
We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals. Responsibilities: * Create High-Quality…
Image-to-depth programs are generally only good for quick and dirty materials, which have their place. Substance Sampler(Alchemist) is a cut above the rest, and can give you initial outputs that can be refined into something workable, but for a top tier texture scan you are gonna want to do a lot of work after the initial…
Hi, Oculante author here! Thank you for the kind words. The viewer was indeed initially made for 3d/texture related work as I was missing proper alpha support and the ability to use it on Mac/Windows/Linux. If you have any ideas for features feel free to ping me here or write an issue request. Cheers!