stop being so protective of your game style, if this is the impression people get from the video then you should accept that and take it on board rather than defending the gameplay to the death. pokemon is the same style in the sense that it has a turn based system that doesn't feel slow, the first few final fantasies did…
Mudbox is definitely easier to get into, mainly because the UI is more similar to Max or Maya (than ZBrush) and will feel familiar to those users, but I'd recommend trying to get upto speed with ZB as I feel its leagues ahead of Mudbox in what it can do. The only thing I can really think of in terms of perks Mudbox has…
Im not really sure it has so much to do with taking risks as trying to salvage a dying franchise. Mortal Kombat part 1-3 were really defined fighting games, with its own story arch and characters, and unique fighting system. Than they started adding puzzle kombat or whatever, and like 1 fatality per character, and a really…
That's usually set up in tiers, there's the GBA/DS tier and the current gen tier. Usually the main team will make only one version (the home console version that is aimed at the weakest system included and given some additional effects for the bigger systems) and the portable version is outsourced. For the Splintercell…
two options come to mind that you could try out before jumping from a bridge: - there's a software called easyrecovery by ontrack, that does a very good job of rescuing data even from physically damaged drives. they probably still have the downloadable eval version - you could try some linux bootable cd distro and see if…
as you don't seem too technical personally i would take it to local a PC tech pay the $$ and carry on with the rest of life :P Or one option is just do a install over the top of it that that way system files are replaced but not the programs etc... without formatting it which is a lot harder than with XP BTW…
[ QUOTE ] Man. The DS is just going downhill. They need filler games with a bunch of hype and no substance. They just aren't fitting into the same mold as Sony and Microsoft. I'm not sure, but I think it could be risky. Either it'll help them out, and they'll outsell every other system on the market by a huge margin... or…
We did it on a bunch of bond games ( http://www.daz-art.com/games_8.htm ), but it's not ideal. As others have said, it isn't too much effort on the code side to just store the verts that transform. The 'faceplate' system worked OK for us, but its clearly much more of a headache than not. One thing that really irked me is…
Hi Brice, This Shader is very great, I use it at work for prototyping before sending datas to our Game Engine. Fantastic works and thanks for sharing this tool to the community ! :thumbup: I have only few remarks, For a maximum compatibility with our pipeline and the use of 3DSmax, I set-up in Maya > Preferences > Settings…
Anything that uses Nvidia systems (ie: CUDA or Optix) wouldn't be trivial to port to a system that has AMD specific hardware acceleration support. I imagine MD uses CUDA rather than Optix. So they would need to port to DirectCompute, which is the D3D equivalent of CUDA. DXR is analogous to Optix, so if apps or games only…