That's very strange, I can't reproduce this problem. Can you describe more precisely (like a step by step) your process ? I have tested on an other computer and it's fine too. I know that my snapshot button is a bit rigid because a force you to use the tga format (but for me it's the common file format for real-time…
Quads are context dependent. I think English is not your native language? This makes it difficult to understand your problem. It would help to write your process step by step... what are you doing? What do you want to happen? For example: 1. Start 3ds Max. 2. Create a box. 3. Right click on box. 4. Quad menu appears. 5.…
UPDATE: Still searching for an environment artist / 3D modeller. The scope of the project has changed to a Top-down zombie survival (8 player coop) shooter called DOP Town, and the following youtube playlist is a cool 30-seconds-or-less timelapse of game dev, step by step so far. Let me know if you're interested!…
Hey folks, just wanted to pop in and say that I'm not dead, and I'm still working on this stuff. Between end-of-semester stress and lack of internet access at home I haven't had a chance to post here lately, but work has been progressing slowly but steadily. Expect pictures of some of the MK2 characters as well as some…
So overlap your mirrored shell and move it in the "W" direction? Or move the mirrored shell out of 0-1 space? With the UV's welded? Without? If welded, won't that streak across something else and get in the way? Could somebody do a video tutorial or step by step pictures? I recall running into this problem early last year.…
Hmm. The Quadify Mesh modifier doesn't change the model at all. Took a look at ZBrush, and that wasn't intuitive at all, it'd need a step-by-step guide as nothing makes sense. I'll see if I can get something going with Blender, thanks. Edit: Woah. It actually works in Blender. Alt+J didn't do anything, but using…
Wow! Very cool! Really looking forward to your tutorial! Hope you release it soon Is this just a material or did you change some code? Here are some suggestions (don't know if those things are possible to achieve): -setting number of steps and possibility to to control the color of every step -being able to control what…
The stairs on the side of that house are looking enormous right now in terms of vertical spacing, especially compared to that character mesh you have placed on the bottom. Just looking at the concept you originally posted, I'm counting about twice as many steps as you have placed currently. Seems like you'd have to jump to…
synthorange It's better to use Riptide plugin to export meshes from C4D to marmoset or 3do. Just check "Export Normals" and uncheck "Export Ngons" in options and your mesh will be smooth like it should be. Can anybody give some step by step instruction on how Devlook works. Can't figure out it (3do preview doesn't work…
Our process does what your process does with 1 less time consuming step, manually setting smoothing groups. If you create hundreds of objects for a game or even a handful of high triangle count objects our method will save you quite of bit time by removing that step. Again if you have the wherewithal to set your groups…