pior, looks like that is faked soft alpha. A lot of games seem to go with that now, although I have never seen it done with horizontal lines like that.
Cool, I see now. I do like the variation on hard and soft edges on the original reference image, like around the nose and the eyelids, but that's up to personal preference.
Job Description Hard Surface Character
Artist Visual Purple is
looking Hard Surface Character Artist, who is adept at creating complex robotic
and hard surface characters for Unreal Engine 4/Games. The ideal candidate
would have experience working with the Unreal Engine 4 and expert level proficiency
in Maya or Modo. The…
I haven't seen what software you are using to bake. In Marmoset there is a handy checkbox in the map options that allows you to assign AO to parts individually or collectively. So maybe your bake soft has that option. Can you separate objects into baking sets?
3D artist is looking for freelance work. Soft:3dsmax, Zbrush, Photoshop Skills:HI and low-poly modelling. Texturing Experience:1 year. http://zxcman.cgsociety.org/gallery/770859/ dimara4d@mail.ru ICQ# 487907756/ Thanks for reading.
I'd continue sculpting. Right now, the medium forms of the sculpt are blobby. There's few places where the sihlouette is different and sharp, as oppsoed to round and soft