1) Yes. You can either: - Set up each object individually in RTT then select them all and click render, it will batch process all the objects. Unfortunately they will all go into separate files. - So I suggest you create a copy, merge all the objects into one, and render it once. Then delete the copy and apply the material…
"I need this model render ready. Is there way to fix this while exporting out from the cad software?" If you are able to get exports in a format that supports explicit vertex normals, e.g. fbx if the CAD software or converter can write the normals correctly, there's a chance minor inconsistencies like that won't show up in…
My partner wanted to learn blender, so I've been helping them learn the basics. Haven't had much time for personal projects lately but helping them inspired me to throw some renders together. This is my first time really using assets provided by others (other than textures). I normally prefer to model everything myself,…
As you can see here my renderd Ambient Occlusion texture is not entirely matching my normal: (The AO is just mutltiplied on the normal to show it) I renderd both textures with the same settings in xnormal. I used a cage for the rendering that i also have edited in max. It seems randomly where the AO is not matching the…
Another part of this to understand it is that the the texture for the highest LOD is already loaded in memory, and it usually includes MIPs (pre-created lower-res versions of itself, used for texture filtering, to reduce aliasing when the model is distant or viewed obliquely). It's usually better when the lower LODs can…
Hello All! I'm just finishing up a real time character, and I was hoping to get all and any critique you may have, it would be really appreciated if I could have some suggestions on how to improve her! https://www.artstation.com/artwork/BkbYbr She's rigged and rendered in Marmoset Toolbag and based on the artwork by Peter…
Hello! Posted here are 10 renders of my Sega Game Gear asset. Blender model, Substance Painter textures, and Marmoset Toolbag renders. Thoughts are welcome, especially regarding texturing. I've worked on this project on and off for years now, and now it needs to be done. Thank you! For reference, my first…
If you are interested in using Blender, you have a couple of options. Firstly, Blender has a built in network renderer. See information here: http://wiki.blender.org/index.php/Doc:2.5/Manual/Render/Engines/Netrender Second, there's a free online distributed renderer using BURP (Big Ugly Rendering Project) called…
[ QUOTE ] Daz any possible way that Killzone 2 movie is a cinematic renderd in engine ? [/ QUOTE ] Not If you ask me nope. Since that would still require it to run with realtime radiosity and Subdivision models. "Yea Daz, it was obviously all storyboarded out, but that doesnt mean it was rendered in real time " Aesir: you…