Hurrah, it's draft time! I've done two drafts, albeit the differences between them are negligible. Still, the small differences make the biggest impacts. Draft 1 represents the very first iteration/ideation of the story. Of course, it's unrefined, very simple and probably has a spelling error or two. Off the top of my…
Thats a not so good practice because of multiple reasons, even though it could possibly work in some rare cases, but it would usually lead to other artifacts. First of all, the shading of the lowpoly (vertex normals) is taken into account when the normal map is baked. This is why sometimes you see triangulation lines or…
Thanks for all the critics! I am fixing stuff right now! More polys, fixing one of the apparent smoothing errors and clarifying some textures sipher3325: What kind of smoothing errors did you saw? And what do you mean by the wooden handle is off? Is it because the color is wrong or something else? Shrike: Yes, it was made…
Show the high poly asset? What was the error/unnecessary feature that you needed to paint out? The bake you have looks fine; it's captured all of the detail I'd imagine as expected. No errors on the screenshots? However, don't be afraid to use more geometry too. We're in 2015, and modern GPUs (especially for AAA games) can…
This is the age old problem of using a baker and a renderer that do not have synched up tangents. You see virtually every baker/renderer likes its normals just a littttle differently, and this causes smoothing errors as the data is not matched up. What you're seeing isnt the computer baking errors into your texture, its…
I think a lot of the edges could be a bit wider if its for a game model. Especialy bits like the trigger. From the reference i've looked at, it has quite a wide edge on the front portion of it. And while the rest of the gun might be accurate to the reference, I would personaly exagerate some of the details so the read…
It's very much like with the art side of games, everyone improves by daily practice as well as heavy trial and error. The game-design position is a very hard to get to position as there are so few ones in the industry compared to something like an environmental artist, and nearly always are the ones that are hired the ones…
I wonder why you're using the Auto Smooth option in Blender? That would seem to be overwriting the incoming vertex normals? About synching: The glTF specification says renderers should use MikkTSpace tangent space with the OpenGL X-right Y-up convention to render a model with normal maps on it. Which means the baker needs…
Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams. Generative AI seems useless for…
All packaged, no errors and few warnings that are resolved by cleaning up the project file. I can likely bring the project package shipping version down under 5 min 10 min. Time to run the final real world test.....across different machines.