Apply Here! Summary Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities * Create great character animation for in-game in cut scene use * Create layouts for external…
Apply Here! Summary Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities * Create great character animation for in-game in cut scene use * Create layouts for external…
Not sure about that dude. Artists are very much in demand atm. No saturation if we are discussing with accuracy. Also What we now consider great and what was considered great at the time can vary considerably. Also We need to consider the cultural mindset at the time, The art they created had very different aims…
Hi all. I am wondering, what defines a beauty render for a game model actually? Lets say you have a finished game model, and you would like to show it at its very best, how will you do so? 1) Do you put advanced 3-point or more lighting down? 2) Use mental ray / vray instead of standard renderer? 3) Do you touch up your…
Hey Polycount, I've just come back from travelling the past 7 months and I just got back home. Looking at my portfolio now I am unsure whether or not what I have made a couple years back is even relevant or hire worthy anymore and was hoping to get some advice. I only have one new piece I added prior to leaving and that…
Hello all Polycount friends! Hope all is well. 👋 Re-introduction For those of you who don't know me, I'm Donte'! I used to create a ton of 3D environment / material work but made a switch over to concept art five years ago. I still do dabble in 3D stuff every once in a while though haha. 🎨 Programs 1. Krita (digital…
thank you guys :) cheeseontoast: well no and yes, i'm not using AO, because i think on characters AO mostly looks more like dirt then anything else (Ao is getting into every wrinkle, i hate that), i'm using GI baked from 2 directional skylights instead of ao, and no gradient maps. Besides that i'm using a custom made light…
Ok, so with the bricks on the walls I am guessing are a texture atm? Best way to approach them would be to sculpt a few bricks in Zbrush. Lets say 3 or 4 bricks and make each side different so you pretty much tipple the usage out of them. Then you can use the 2.5D mode in Zbrush to create a tiled texture. Bake out you…
Hey everyone, it's great to be back posting a new thread. I recently started teaching game modding at a local tech camp, and it was the first time I actually met other people (in person) that also had a passion for game art. And so, I was inspired to start working on my portfolio again in preparation for applying for…
3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline.…