A method to do something similar directly in PS without any third party filters or programs is to copy the foliage layer, apply gaussian blur, copy the blurred layer a few times then merge and put below your original layer.
Is there any way to have an image plane behind the geo in the perspective camera view? I tried adjusting the image plane's Depth, and I also tried adding layers: image plane as layer1, geo as layer2), then placed the image plane layer under the geo layer, but that didn't work either. Does anyone know of a solution? Thank…
I'm sure it could be done with a material that takes in vertex color as an input. You could split the vertex color channels and feed them into seperate layers of a layered shader. Then toggling on/off the layers would let you see each channel.
We are working on a layered material solution that should effectively cover a wide spectrum of applications, from a simple layered terrain texture setup, to layered micro-detail maps for skin materials. The exact implementation details are still a bit up in the air.
than i would do a sculpt layer... and use the mask brush to get the original back... or import the subdivided original plane as layer and mask the areas out i dont want to be affected... or do the snappng in maya and import that back as layer...
Hard Surface Height requires NDO layers to convert. Height in this mode is dependent upon the z-factor in each NDO layer, as this determines the height of the conversion it generates. Without NDO layers you'll need to use the standard height conversion instead.
Create a new character studio layer, Motion Panel->Layers rollout, then select the bip01 and rotate it 180 degrees. After that you can either collapse the layer and "bake" down the animation or just leave it. That should hopefully fix your problem.
Hi, welcome for your first post here! I learn 3D by myself, I could have started a 3D private school but it is quite expensive and I'm not sure it would have helped me that much compared to the price. There are so many great course free or cheap on internet from really talented and experimented instructors. As I'm also…
Thanks guys :) Worked really hard on this. Yes the pupils look weird as a sculpt, I tried a few things, in the end I just sculpted them as if they were going to be baked down to an the inner layer of the eye (layer under glossy layer)