Maybe from a distinctly american perspective, but that's pretty horrifying to me. Government deeming creative media illegal to consume in certain ways is pretty much the only place that crosses a line and gets me really caring about politics. The notion that a governing body of individuals can tell me what books, films,…
You are right body looks good in relation with her face .I guess you haven't reach lower leg and feet because they still need some adjustments I will suggest to post front side and 45degree 3/4 view of her face (top and bottom optional) , can't really tell whats wrong with her on a single view but jaw muzzle and lips/neck…
Update... Ok, so after failing to load the model in Model Viewer, I thought I'd try to see if I could view it in-game anyway... So, after editing the item_game file, I opened up TF2 and tried to view the item in a new server. TF2 promptly crashed and gave me the approximate following message: Wearable item: backwards…
@PixelSuit:: Thanks, i really appreciate the feedback. I'll try to revise the texture so that it can be more simple and focus. I am doing the crate and barrel texture now, so i'll keep those crits in mind. i'll post a update as soon as i can, thanks! Edit P.S. i pasted over the more simplifier view of the building so its…
adjusting the anisotropic filtering on textures in the inspector produces no noticeable differences in the scene view, game view, or object preview window. Textures still look blurred/filtered , yet only when applied to the prop....looks fine in texture preview or material preview... so you use a different PSD file for…
Hey, I'm a huge fan of the look. I really like it. One thing I noticed is that when viewing the individual pieces, the image frames didn't re-size to fit my monitor space. I was viewing it on a portrait oriented monitor, and the only reason I noticed it was because I thought the background was jumping around when I clicked…
There's a few ways you could do it, Fin and Shell http://www.polycount.com/forum/showthread.php?p=1986862#post1986862 http://wiki.polycount.com/HairTechnique?action=AttachFile&do=view&target=making_of_sotc.pdf Normal alpha strips http://wiki.polycount.com/HairTechnique?action=AttachFile&do=view&target=hair_varga-afro.jpg…
I thought Max snap system did just that make you SNAP!!! If you want to align something just copy and paste, it totally defeats the purpose but it works. By the way 3d snaps don't work in the ortho views just perspective, and 2.5 seem to only work in the ortho view from my experience. This might just be user error though.…
I've done this in the past what I've done is just pick some colours and on the first colour put the alpha to 0 so that only some of the noise is overlayed onto the base and you can control how much is shown by changing the alpha point up the colour picker. Click environment at the top of the 3d view and should be edit…
Leinad I'm in Max and by default, I believe the view cube's right and left are set to Ortho. I'll keep it all in mind. Was a bit wary of the entire process for a while. Thank you. TeriyakiStyle So, this is pretty much the same image. Is the 350 MM the default Lens that the human eye picks up on btw? Also, is it o.k to use…