In this documentation, I describe in-depth the Hatched Ink Shader for Unreal Engine. I aimed this shader specifically at Concept Artists, but I can also imagine a use for it on games or anything else. If you have somehow stumbled over this documentation without knowing about the shader, you can get it here:…
Weapon looks good but realistic lighting as you've already noted needs a bit of work - intensity, scale, exposure...etc. “Anything worth doing, is worth doing right.” :+1: Edit: Also this might be of interest - https://www.artstation.com/blogs/benbolton/YPL3/lighting-for-asset-presentation
Yep, you'r right. Pushed my working hours a bit over the edge last night/this morning :P I'll go back and tweak some textures and take away the third directional light from the camera pos and change the setup to a three light setup.
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
@Toafaloaf - Thanks! I want to see it with water too! T.T I'm downloading the newest Unity right now, hoping its new shader builder thing will let me do what I want. I like your model, too. Your vines feel more "alive", especially at the back where they're wrapping around the wing. Very cool. I think the biggest thing…
Thanks motenai I watch the preview of your video and it seems that I am misunderstanding what "hand painted" texturing is. I'm actually using AO, Normal Map and cavity to help me paint my texture and even photography. But I'm painting most of my texture and use these map and picture to improve the overall result.…
indeed, while this is looking good, the eyes are really throwing it off right now. they're far too bright and a little too saturated. the skin under his eyes should be darker and more purplish, they also need more wrinkles and bump detail... the nose should probably get a bit more red, and the lips should probably be a…
You're going for this kind of look right? (see below) Then I think you should try to get a more diffused, lower contrast lighting. Right now it looks like you just have a directional light and no sky light, giving you super dark, very sharp shadows. Definitely add a sky light. Most of the images of this Tiragarde…
San Francisco is a bit of a seedy mess in parts, and has a lot of major issues including the most ridiculous amount of homeless people I've ever seen. Wandering down market street late at night can be hairy. But ya know what? Violent gun crime isn't nearly as prolific as in many other US cities. The less firearms available…