We are looking for a 3D
Artist for models and textures (environment / props / items) . The assets are intended
for a VR project and should hence be mid- to low-poly. The style
should be similar to League of Legends or Heroes of the Storm. Beside
those, here is another example in a similar style:…
Hi, I'm Martin, founder and lead programmer of Retroburn Game Studios. We have a number of individual teams working on games for Xbox Live Indie Games and we are currently recruiting additional 3D Artists to help balance out the workload for the artists we currently have and hopefully complete our games sooner. - Ideally,…
I am trying to figure out is this "more details create superior results" is what players want really. They IMO often misinterpret their own impression. Like all that talks of lighting on games forums while all the games have mostly same lighting for pretty a while already. The difference is only what can accept dynamic…
I appreciat the kind words guys, as well as the crits..I love um. vig: I'll have to post some texture maps for you. Im trying to be somewhat conservative with my texture space by using the same maps for multiple parts. My entire right building along with the props that are attached to it are all on one 2048. The walls,…
Man, I WISH I could go back to how my schedule was in school. I was going to school full time, working, and teaching myself the programs required for the field I wanted to get into. I sure seemed busy then... Flash forward 10 years... I have the full time job at Bioware, the almost full time job of heading up these online…
At the launch event for mari 2.0 they said they were working on a system to integrate custom shaders. If I understood them correctly any dx11 shader will be able to be displayed in the view port as you paint. EDIT: @ Gray: I hear ya, that business model may be annoying on many levels. But I don't care what the business…
UDK is in tangent space by default. If you want normals based on the view you can do that with the vector transform node (as was done previously). If you want values in the range 0 to 1 instead of -1 to 1, add 1 divide by 2. That should give you something that looks more like the example (minus the fact that some may be…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
Shading here is part of the comic book reference and is one of the elements i wanted to add into this, and more line work for meeseeks kuato, might have to squash the head hair but i suppose the mohawk type of thing is working. still wip but a little here & there eventually. There was a part where this guy had an…
Today be International Talk Like a Pirate Day! How will yer travels be on this tide? I hope ya lily livered scurvy curs make th' most o' 't! There better nay be any land lubber talk in this 'ere thread!