Hi OP you are a lot like me so my advice is this, please open the weekly hard surface challenge thread, open monthly noob thread and do them. On critique, I feel like you should give up 3D art or have a serious look at what you are doing. You should only be doing weekly hard surface challenges or monthly noob threads. Lets…
Serious post in a Belias thread? Wow. I've wondered about this too but how much of it is bad games, and how much of it is just cloudy nostalgia. I often used to think 'old games were so much better', and whilst there are plenty of cases where that is true, could it be that our expectations are also getting higher, doubly…
To elaborate, I recently had myself 3d modeled in a natural pose. I have an OBJ file and now wish to add a skeleton in Unity I know mixamo does this automatically if you are in a T or A position so what's the best software or method I can use to bend my arms from natural to A or T? Thanks guys
I read both of EarthQuake's posts, as well as watched a video from Racer445 at CGTuts. I feel like I understand more but with that brings more questions. Lets take my test model for instance: Now I understand why Hard Edges are a problem when normal mapping. But what if you want those hard edges? I understand that you put…
Thanks for the comments! I really appreciate that someone actually took the time to look at my stuff. I'm not gonna make excuses, and I WILL make as many of the changes you guys suggested as possible. Now to reply to some of the stuff you guys said. The website: I know basically nothing about flash, html, or web design in…
I'm not going to go into details, but here's how this project went. This is one of the very early images. I actually started this in the summer of 2014 with the plan of making it large, open, and sell-able on the marketplace. I shrank it down in scope once I started the project back up again over a year later. Here's the…
>> Asset store << >> Sellfy (10% cheaper) << >> The demo << Last update - What's new in V2.1.1? PlayMaker support UFPS Support Easy save support Full first person support 40+ pages of documentation Clean up + bug fixes List of all features: The InventorySystem contains the following features: - Full mobile support -…
Hi guys, last time I posted here was probably at least a year ago :P So now when Splinter Cell Blacklist is done, finally I can post some of stuff which i worked on. Since I am not alone from polycount who worked on this game, check out some other awesome posts by my peers, such as danjohncox and his art dump thread nearby…
Little progress update. I took a few days off from the project to avoid burnout, but I am back to working on it in my free time again. Most of the front doors is done with the exception being the folding arms that are attached to the top and bottom of each door. I also started laying out the interior though there isn't…
WIP - Bakes are completed and here is the first lighting pass inside of Unreal. PS : Couldn't post much was busy, recently had a job change. Feel free to drop me some critiques, perhaps on some lighting mainly.