This would be false on most platforms and engines, reducing the polycount in favor of more overdraw will rarely yield higher performance. A discarded alpha pixel still has a render cost after all. At greater distances when the quad efficiency of the triangles drop, then it might be advisable to go with a lower polycount,…
Do you have a rough guestimate for the polycount on a scene this size? I want to make it so that it would be a playable level, so obviously nothing too high poly. I am very interested in environment modeling so I want to try to figure out what I should be looking at for polycount in my scenes :D
Polycount should get support for Gfycat embedding and this problem will be a thing of the past. Here is your gif uploaded to their site and converted to an HTML 5 video: You can also slow it down, step through frames, reverse it and do other things and its 9.6 times smaller than the original gif. This would be awesome for…
Loving the idea of a Polycount Livestream so I set up www.livestream.com/polycount I'm not sure what we'll do with it yet though. As for me, I set up myself over at www.livestream.com/adamsrandoms For the hell of it, I'll broadcast the next little while as I go through my UFC 129 videos/images from Saturday.
Two options Do nothing or We all band together and PWN North Korea. I bet they have spies on Polycount...I shouldn't have said that. I'm looking at Belias. =] Seriously tho, I'm pretty much clueless about all this aswell. I just sounded very important :/ Polycount is the wrong place to put it.
I would also like to add my praise to everyone who worked on AOE3. That game is incredible, and is visually stunning. I am curious what the polycounts were for buidlings? I realize they are probably varied due to the varied building types, but if someone could cite a couple building examples and their polycounts I would…
I backed up all q3 models and weapons just a week before polycount had the site change talk about instincts! also sorta unrelated, but in 2003 i did experience a premonition and posted about it on the polycount messageboard in july about a large power outage, and a week later into august 03 it actually happened freaky
Hello to all the polycount community, today i have really need your help. I want work on a Survival horror game in a steampunk universe, but i don't have any experience in steampunk universe.To this end, I need help from the Polycount communoty , I looking for just some good reference, from person who knew steampunk Thank…
Hello Polycount! I'm work on a new character, I decided to finally follow up on actually post on Polycount as I usually just put the final product up on Artstation.So I want to share my progress on here and get some valuable feedback. Currently only working on the head I want to get close to some resemblance, then I will…
Hello fellow polycounters. Thought I'd share a potential solution to how Naughty Dog is having more than the one set data in their Vertex Painting Setup for the Last of Us part 1. You can view the awesome talk here. https://www.youtube.com/watch?v=DEuYcOWNV2k @17:45 and 32:45. There is a lot of potential room to play here.…