I'm the only one who hates the transparency of the Cage on the Projection modifier when the Shaded checker is activated? There isn't a way to give some color or make it less transparent (some option or script)? Is hard to see the area covered by the Cage with that opacity.
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
http://radder.deviantart.com/gallery/ fairly high resolution and seamless. I hope it comes to use. For discussion purposes, Is there money to be made making materials / texture sets like these?
I thought a should just make one thread for my two questions, so yeah here it is. 1. Is there a way to clone just a selection of polys on a mesh without shift-dragging? I am using 3DS Max 2012. 2. I want to get a website up to display my work so I can hopefully start applying for jobs soon. Unfortunately I am not…
Hello everyone we are looking for dedicated Character Artists, Generic 3D Modelers, Texture Artist, and Animators for an indie game we're currently working on using Unity 3D. This is not a paid position, but you will see your name in the credits and have an awesome portfolio piece. We ask that the modelers keep texturing…
WHOA! 3 page thread! None of my threads ever get this long! Should get jumped more often! Thanks for the all tips/advice/humour, guys. Usually I always look out for what's going on, because it is a bit of a sketchy area. I always look at the shadows cast by the street lights (sometimes they cast a few metres ahead, so I…
I really dont think your work all that bad, even the pink room one - ok that WAS really kind of weird but only when u put it out of the context. I mean really guys? We make cg stuffs. And sometimes when some inexperiences got into our wips things could go pretty terrifying. We know that, at least I do, I made stuffs scared…
hey fritz may I point you to this superb tutorial by our very own Daz. http://home.comcast.net/~dpattenden/hi_poly_tut.htm read the first few pages it gives you the therory hi-poly and how the meshsmooth tool works. Check out the cube bit specifically,take note of how many slices and lines are in it and recrete it for…
Just finish episode 11 " A Happy Ending " it impacting and amazing something none has done before and it's unique. https://www.veoh.com/watch/v142129777S3eQRjzG and https://www.godtube.com/watch/?v=1CE2MMNU
not a blender user but those things should all work via fbx with the possible exceptions of: - non uniform scaling - where you have a non-orthogonal transform matrix. eg. you rotated the object off axis and then scaled it non-uniformly in world space (or it's parent space) it's most likely that unreal is upset about what…