I think B1ll has made it clear in his past posts he is not looking for critiques, he is using polycount as a way to share the art he has finished. I can definately appreciate that approach, though I might not agree totally with it. Good work man, I really dig her. Great to see someone just saying screw the world and make…
Battlefield Hardline Fan Art -The bright blue/purple background in the Battlefield Hardline Fan Art is pretty distracting and hurting the image. - You should change the grey background to a purple-ish hue (to add harmony to the color of the image) - The purple light is pretty cool, but is a bit too saturated - the tile…
Just an idea but maybe make the terrain less flat, like a small raise here and there would go a long way into selling the environment. Of course the terrain under the cart tracks should be almost flat but i think you can add some elevation changes in the rest of the scene. Also, i suggest using the high res screenshot…
Ok, here is a few things that bothers me, as I don't agree that your anatomy is yet solid enough to start thinking about tertiary details. You are far from "normal" ears imo. They are way too flat. Ears have tons of volume and you can play with these volumes a lot. Yours look way too close/sticked to the face imo. The…
I'd call this far from done. You have very little contrast in this. Its very flat and mostly tight details/highlights. Now I don't know the exact art style but I would definately bake an AO pass for this to overlay on the diffuse and give some of the nooks some more detail. It reads very very flat right now. you also need…
Looks like you are using wrapMode 1? If you use 2 you'll have a bigger border to bake from. Main tip from me would be don't be shy leaving big flat surfaces. I've experimented a lot with this and I mainly use trimDynamic, trimDynamicBorder, hPolish and Orb's brush.. I got some cool results with a tiled height from CB, but…
Hey Alphonse, thanks for the comment! I'll probably be hand-painting the repousse in photoshop. It probably won't need too much work, after I normal map. However, I'm also thinking about looking for a program that would be good for painting directly onto the model, since I feel that it would be easier to determine where to…
You kind of missed the mark on the braids. On the concept they are flatter and wider yet rounded and the knots don't protrude as much. It looks essentially like thick flat rope. For those, I would use long flat boxes that you could use modularly. For long hairs such as the moustache or eye brows, you could bake the high…
Hi - I think you really need to work on proportions here, and focus on matching the concept. There are lots of key shapes that are off. Did you do a basic blockout before you started? For example, there are several things that are way too thick and chunky, making this look more like a tiny model than a…
Really great body of work Jason. Congratz on the contract deal too! Im sure if they dont hire you on full time you wont have trouble finding something somewhere else. I am also not a big fan of the window box thing, so much clicking to do and if i wanted to look at an environment as a whole quickly i couldnt. I am also a…