We are so pleased to finally be announcing our very first Community Project: the Polycount Tower! Presented by Sketchfab, the goal with this project is for the Polycount Community to have something they can all work together on and contribute to. No deadlines. No rules. No prizes. All for the fun of making game art. Over…
[FONT="]Description [/FONT] [FONT="]Were ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and…
Version 7 (V7) is looking for a 3D Character Artist for our flagship project launching later this year, codenamed "Projekt: A." The ideal candidate in this role (see below for the detailed responsibilities and qualifications) is an experienced Character Artist with a specialty in Unreal Engine 5, comfortable with realistic…
Hi everyone! I'm new to the site and looking for a community to be a part of and help grow my work. I started learning Blender seriously this month where as before I worked in Maya, ZBrush, and Substance Painter. (Unfortunately, I couldn't keep up with the prices as I am currently unemployed) Anyways, I am looking for…
We have posted a small sample of the positions available at Tactic Studios. Please see https://www.tacticstudios.com/careers.php for all available positions. We are looking for a talented Concept Artist to join our team and help realize the artistic vision for a brand new IP published by Square Enix. It is a multiplayer,…
Hey Polycount community! I have a model with UDIMs. Can I distribute the UV shells of one whole piece of mesh across multiple UDIM squares to increase Layout Efficient, or should I keep them within a single square for compatibility with game engines?
TicToc Games is seeking a U.S.-based 3D Artist with a specialty in sculpting highly stylized, angular and cartoony 3D Models for an independent game project in early stages of production. They must have a love for character, storytelling, and be a creative problem solver. Position is contract based, with potential for…
Hi all, the team I am working with is looking for an experienced environment artists with the following skillsets: Lead Environment Artist * Generate detailed 3d world terrain including base elevation data and associated maps - erosion/flow etc. * Create varying biomes for the terrain and supporting 3d assets including…
This job is a four to six month long contract position, 40 hours per week, working on site. Must be local to Austin, TX – relocation is not available for this position. The Contract Texture Artist will work closely with the project’s Art Lead and Game Director to create exciting, lively art pieces for Armature’s latest…
Psyonix, a San Diego based video game studio and the creator of Rocket League, is looking for a highly skilled FX Artist that can help us create stunning visual effects for our new and existing IPs. Our ideal candidate will use their knowledge of 3D software and FX packages to craft amazing visuals for in game assets and…