Weapon looks good but realistic lighting as you've already noted needs a bit of work - intensity, scale, exposure...etc. “Anything worth doing, is worth doing right.” :+1: Edit: Also this might be of interest - https://www.artstation.com/blogs/benbolton/YPL3/lighting-for-asset-presentation
Yep, you'r right. Pushed my working hours a bit over the edge last night/this morning :P I'll go back and tweak some textures and take away the third directional light from the camera pos and change the setup to a three light setup.
You're going for this kind of look right? (see below) Then I think you should try to get a more diffused, lower contrast lighting. Right now it looks like you just have a directional light and no sky light, giving you super dark, very sharp shadows. Definitely add a sky light. Most of the images of this Tiragarde…
@Toafaloaf - Thanks! I want to see it with water too! T.T I'm downloading the newest Unity right now, hoping its new shader builder thing will let me do what I want. I like your model, too. Your vines feel more "alive", especially at the back where they're wrapping around the wing. Very cool. I think the biggest thing…
Thanks motenai I watch the preview of your video and it seems that I am misunderstanding what "hand painted" texturing is. I'm actually using AO, Normal Map and cavity to help me paint my texture and even photography. But I'm painting most of my texture and use these map and picture to improve the overall result.…
indeed, while this is looking good, the eyes are really throwing it off right now. they're far too bright and a little too saturated. the skin under his eyes should be darker and more purplish, they also need more wrinkles and bump detail... the nose should probably get a bit more red, and the lips should probably be a…
San Francisco is a bit of a seedy mess in parts, and has a lot of major issues including the most ridiculous amount of homeless people I've ever seen. Wandering down market street late at night can be hairy. But ya know what? Violent gun crime isn't nearly as prolific as in many other US cities. The less firearms available…
Hey everyone, I’ve been working as a 3D Generalist for the past 8 years, and while I’m proud of the game visuals I’ve contributed to (the audience seems to appreciate them too!), I feel it’s time to take my skills to the next level. I want to refine my abilities in lighting, color theory, and composition to elevate the…
Hi, After last success with [SCANS] Abandoned Factory Buildings - Day/Night Scene we want to try with next scene. This we want to make something which not take our year of our life :D Like previously Michał made scans, model and textures. I did scene, lighting, materials and particles. This time smaller project and more…