To the OP, I would say there is no 'best' in the big-picture sense of the word. There is simply 'applicable,' 'pertinent,' 'practical' or whatever other category/categories that fit. The truth is that all the applications you listed are all very good, but all have strengths and weaknesses - and may or may not be useful to…
Oh my god it worked! The ramp now works fine! And as for the dark shadows, turns out that's the half lambert. Removing it gives me the look i'm after! :D Thank you so much you are lovely! I'll post screenshots once i've had a good play with this. EDIT: Here's a screenshot of my little toon setup. Managed to get the basic…
If you're a MODO user, I've put together a toolkit for controlling vertex normals. It includes; - A bunch of tools for controlling edge smoothing (Maya-style), but also has full smoothing group support (better than MODO's native support). - Some "final pass" normals options, including area weighting, angle weighting and…
Some quick running around after making some changes to how the forest is spawned: https://www.youtube.com/watch?v=htj8Vl0KVEc I saw there is a tool on the marketplace for more user friendly procedural spawning compared to Unreals built in Procedural Foliage tools. The plugin is called "Simple scatter" and really helps cut…
Newbie Know-How: Facial Bone Mapping So what's the word that's got all our tongues flapping? It's the cool tools for lip-sync morphs and bone mapping. Don't be a newb, like me, and get caught napping. The kit is a gift with this pack without wrapping. It'll get your keyboard a-tap-a-tap-tapping. No more swearing or…
i just finished up with the demo a couple weeks ago. the svg editor is way cool as it lets you create masks on the fly. i was able to load up my UV outline for my mesh, as well as have the mesh in preview, saves the extra step of making a bunch of textures and then piecing them together in another tool. also really liked a…
You're looking at this really sparsely, that's why. The numbers of tutorials have increased over the past couple of years because of the number of programs during this generation as well the time we are in. Tutorials were much more rare if you look at the number of them available during the 90's and early 2K's, due the…
Hey guys, thank you for all the positive responses. I am overwhelmed and humbled. I'll do my best to answer everyone's questions and if I miss anything just ask again or ping me on LinkedIn or my personal email address. Bobby.jrice@yahoo.com A lot of you asked questions about how long it took to make the textures. Ready at…
Hello Polycount forums! Hi, my name is Audley and I am a texture artist. Kinda. Not an expert by any means but I think I am good enough now to actually call myself a texture artist. I really would like to show you guys some of my work but nearly my entire portfolio got deleted when I took a break from graphic design to…